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The Thinkers Academy Australia, Sydney NSW Australia

Background:

To apply design thinking skills to a project initiated to meet the challenges that confront humanity to make a difference and to make the world a better place. This project is not driven by vague aspirations, it is a product of pragmatic design principles that enable participants to observe and reframe social challenges that will benefit humanity now and in the future.

 

Project Brief:

  • research project proposal

  • project development and strategies

  • elect a cause that is the focus of the project

  • respond to feedback as to the viability of the cause selected

  • design and implement a programme of work

  • possible reiterations of the programme

  • create branding and proposal for stakeholders

  • create an app demo

 

 

 

Concept:

My research showed that 8 out f 10 Australians have felt mental health issues arise. It is not a problem of if, but when, people feel ill. The problem is that there are few supports available for 4-15 years of age how to navigate early intervention strategies. Most of the thinking at this age is done for them. Currently, there is also a technological gap that needs to be addressed. 

The Thinkers Academy Australia uses creative problem solving via entertaining games and activities online through the app as well as face to face after school care from 4-8 pm. The children will use an array of cutting edge technologies such as VR. AI with machine learning will be used to map out, assess and progress the thinking of the children at a young age helping bridge the gap in the current market.

 

We devised a step by step plan with the curriculum re-written from Australian curriculum standards. 8 environments are to be used to introduce, teach and advance the thinking of the children on a step by step basis. 

 

 

 

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